Robotics in the Classroom

After a fantastic #digitaledchat on Twitter last week about how robotics can be used in the classroom, I was motivated to write about a recent project in school completed by our Digital Leaders using Sphero robots and the brilliant app Tickle. Twitter chats are a great way to connect with like minded educators and learn more! This one was looking at which robotics systems were of use in different phases of school as well as educators thoughts on the value of learning about robotics. It was a fast paced exciting chat with loads of ideas, resources and opinions. If you missed it, and would like to check it out, here is a link to the Storify.

JPEG image-75988764B5B8-1.jpeg Continue reading

Bloxels – Creating games for a learning journey


I first heard of Bloxels last may, when it appeared on my KickStarter recommended projects feed. It comes from PixelPress, the brains behind PixelPress Floors, an app which I absolutely love and have used a few times with students. What I really like with Floors, is the connection between the iPad and the physical world (students first draw their video game, and then scan it with their iPads to create levels to explore).
Bloxels I thought, had even more potential, as they had introduced physical blocks with which to build. When using Floors, I must admit to a few problems scanning, and students found it easier to build ‘in-app’, and the idea of using bricks seemed more reliable.


Pixel Press Floors

Fast forward 10 months and a group of my grade 4 students come to me with a challenge. “We want to build a computer game to show the connections between the systems of the human body”. After reading a blog post by @iPadEducatorsAE all about Bloxels. I realised that this would provide a perfect platform for the group to collaboratively create a game which not only did they have control over how it looked, but also the story behind the game. All of this in a free app with a low learning curve, fantastic! Continue reading